Unity Raytracer

Here I've implemented one of the signed distance field raytracers into Unity. I have lots of Unity experience, and if you're curious about that just let me know. =)

This landscape is using a variant of the comet's algorithm, and again I find the results quite compelling.

Hopefully in the future I will have time to return to this, upgrade it, and perhaps release it on the asset store, but for now there is no demo.